ABOUT

Unity Game Developer | Gameplay & Combat Systems | 6+ Years Experience
I am a Multimedia Engineer and professional Game Developer with 6+ years of experience working with Unity. ​I specialize in gameplay programming, combat systems, player controllers, AI behavior, tools, and game feel, always focusing on creating responsive, polished, and engaging player experiences.
I am a passionate, proactive, and highly adaptable developer, with strong problem solving skills and the ability to quickly understand and work within existing codebases. I am comfortable collaborating closely with designers, artists, and other programmers in multidisciplinary and remote teams.
Throughout my career, I have worked on multiple game projects from early prototypes to production ready builds, contributing to core mechanics, gameplay systems, optimization, and UX driven gameplay features.
As a Multimedia Engineer, my main technical stack includes Unity (C#), gameplay focused architecture, AI logic, input handling, and performance optimization. I also have experience with Blender, Figma, and Adobe Creative Suite, which allows for smooth collaboration with art and design teams.





