Celestial Knight

Celestial Knight was a self taught project in Unity Engine where I learnt a lot of features for videogames development such as:
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UI integration.
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Animator blend trees & animation events.
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New Input System.
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Scriptable Objects.
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Level Design.
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State machines for AI.
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Navmesh.
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In this project I made from 0 a custom locomotion system and camera controller using the new unity input system, handling all type of movements and collisions. A melee combat system was also made, handling normal, combo and parry attacks as well as shield protection and stamina consumption.
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A state machine was created for the AI handling a lot of different states: ambush, idle, chase, combat stance and attack state.
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Unfortunately this project was lost, but is one the most ambiciuos project I had work on and the one that gave a lot of knowledge on videogame development.
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Engine and tools: Unity Engine and git.
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Screenshots





