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Celestial Knight

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Celestial Knight was a self taught project in Unity Engine where I learnt a lot of features for videogames development such as:

  • UI integration.

  • Animator blend trees & animation events.

  • New Input System.

  • Scriptable Objects.

  • Level Design.

  • State machines for AI.

  • Navmesh.

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In this project I made from 0 a custom locomotion system and camera controller using the new unity input system, handling all type of movements and collisions. A melee combat system was also made, handling normal, combo and parry attacks as well as shield protection and stamina consumption. 

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A state machine was created for the AI handling a lot of different states: ambush, idle, chase, combat stance and attack state.

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Unfortunately this project was lost, but is one the most ambiciuos project I had work on and the one that gave a lot of knowledge on videogame development.

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Engine and tools: Unity Engine and git.

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Screenshots

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