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Borondo

Borondo is a video game with a target audience of children where it is intended to preserve the cultural heritage of some social contexts of Colombia. In my case, I am one of the main developers in charge of making game mechanics that promote the aforementioned objective. All this by integrating the mechanics in an augmented reality environment.
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I developed 3 of the 6 worlds of the game, wayúu, popayán and cali, each world with 2 main mechanics. In the development of this 3 worlds I added AI systems with state machines, pathfinding for non-static surfaces, UI integration, making requests to the database and other features for each world.
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Engine and tools: Unity Engine, AR Foundation, A* Pathfinding and git.
Screenshots



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